# SDK — Unity (/docs/sdk/unity)



<Callout type="warn">
  **Status: not yet published.** There is no Unity package for Layers.
  `https://github.com/layers/layers-unity.git` and a `LayersSdk` C#
  namespace do not exist.
</Callout>

## What exists today [#what-exists-today]

Nothing Unity-specific. Games typically integrate Layers via:

* **Direct HTTP POST** from C# (`UnityWebRequest`) to
  `https://in.layers.com/events` using the documented
  [payload shape](/docs/sdk/reverse-proxy#endpoint-reference).
* **Server-side firing** from your game backend using `@layers/node`.

## Roadmap [#roadmap]

A Unity Package Manager (UPM) distribution is on the roadmap. When
shipped it will include iOS (Xcode post-processor) and Android (AAR)
native bindings.

Until then, do not rely on any `LayersSdk.Configure(...)` / `Track(...)`
C# calls — they are not a real API.
